Solutions · Game development
Big binary assets, handled properly
Game projects are full of large binary assets that git struggles with. GitForge stores them in object storage with LFS and asset locking, so your art and engineering teams stay in sync.
- LFS + object storage for textures, models, audio
- Asset locking to prevent binary merge conflicts
- Bring your own high-throughput bucket
- Reviews, issues, and CI for the whole team
Asset locking
Lock binary assets so two artists never clobber each other's work.
Massive files
Store large uncompressible assets in durable object storage instead of the git pack.
Your pipeline
Connect a fast bucket close to your build farm; keep control of egress costs.
One workflow
Code, art, and design collaborate with PRs, issues, and pipelines in one place.
Ready to bring your own storage?
Free to start · no credit card.