Solutions · Game development

Big binary assets, handled properly

Game projects are full of large binary assets that git struggles with. GitForge stores them in object storage with LFS and asset locking, so your art and engineering teams stay in sync.

  • LFS + object storage for textures, models, audio
  • Asset locking to prevent binary merge conflicts
  • Bring your own high-throughput bucket
  • Reviews, issues, and CI for the whole team

Asset locking

Lock binary assets so two artists never clobber each other's work.

Massive files

Store large uncompressible assets in durable object storage instead of the git pack.

Your pipeline

Connect a fast bucket close to your build farm; keep control of egress costs.

One workflow

Code, art, and design collaborate with PRs, issues, and pipelines in one place.

Ready to bring your own storage?

Free to start · no credit card.

Get started free